One, the gameplay is classic. Two, the emulation is effing flawless.
So, what is Battlefront 2?
The multiplayer modes are the standard base-capturing mode, deathmatch and capture the flag, which are fairly common modes in just about any shooter. What's uncommon is the the game's lightning-fast pace combined with the Star Wars universe, and the gameplay just doesn't get old.
XBox Live is pretty much done, but if you have the space and patience, you can always link systems.
That said, the developer was Pandemic Studios, or just Pandemic. Pandemic went insolvent after releasing The Saboteur in 2009, another gem for the 360 and PS3. Before that, they made the Star Wars Battle front games (two titles), Full Spectrum Warrior and the Mercenaries games. The also made the first two Destroy All Humans titles. Other than the second Mercenaries title, these were all made for the XBox and PS2.
Pandemic's pedigree includes far more titles than these, but these are wonderful highlights of the last two console hardware generations from a studio that is now gone. Pandemic had bases in the U.S. and Australia, and developed games for the PC, Sony and Microsoft consoles from 1999 to 2009. In that time, they developed for Activision, 3DO, THQ, LucasArts and Electronic Arts, who dissolved them just before the release of The Saboteur. The remaining former members of Pandemic work EA; some are supposedly working on a sequel to Mercenaries at EA Los Angeles.