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Tuesday, June 28, 2011

Update, June 28th, 2011

Hi everyone!  Been awhile since an update.  I must admit, I got lost in Fallout: New Vegas.  Again. 

At any rate, the review for Doom, the last game that you guys voted for (well, one of you did and it won the tie-breaker) is completed.

Also, you will notice that you have to log in to Blogger to comment.  No worries, if you don't have a Blogger account, they're free. 

Back onto the reason for this update:  The Doom review.  It can be found here.

While my review may come across as biased (and it is, I hold Doom with the highest level of esteem because few games have ever raised the bar so high), my perspective is also different because I've made a few mods for the game as well, and I briefly mention that in the review.

If you've never played the game, you really should.  It's cheap, there's a crapload of quality user-made stuff for it and the multiplayer, as simple as it is, is frickin' amazing.

And of course, the source mods make what is old new again.

The ones I recommend are EDGE and ZDoom, and they're very easy to set up.  Pretty much, you dump it into the directory where your main game file is (a .wad, or WADfile) and then run the executable for the source mod.

The only source mod I would recommend you stay away from is Doom 95, aka WinDoom (it's the one that comes with Doom: Collector's Edition).  Mouse support is broken and I've had some major stability issues.

On that note, have a good weekend, everyone.  In case I don't add anything until later next month, happy Canada Day (July 1st) to my fellow Canucks and happy Independence Day (July 4th) to my neighbours to the south.

Tuesday, June 14, 2011

Announcement: Censorship

Hey guys,

I've seen a few people posting comments and having links to obscene material.  From this point forth, this is not going to be tolerated.

If there are any links to pornography in any comments, whether it be the body or the username, it will be deleted.

I have no problem if your personal website is a business, but if it's not family-friendly (or at least within reason), it's not welcome.

That said, I will be actively censoring comments from this point forward.

Wednesday, June 1, 2011

Tech Tip: Batteries

 Date: June 1st, 2011
Author: Nate

Let's talk about batteries. Why?  Because all of the current consoles rely on controllers that use rechargable batteries. This is no surprise; they need a power source if there's no cord.  Ultimately, game systems are money-pits if you want to get the most from them, but there are a few ways to save some cash in the long run.

The first is to not buy the rechargable battery packs. Yeah, I know, Microsoft, Nintendo and Sony swear by them. However, what MS, Nintendo and Sony don't tell you is that a bad dashboard update can mess with the charging cycle, which can ultimately screw up the battery.

Further - and this came as a shock to me - my Nickel Metal Hydrate (NiMH) AA rechargables are lasting more than 50% longer than the Lithium Ion (LIon) batteries for my 360 remotes. I call shenanigans on that. Why? LIon is more stable and longer-lasting than NiMH. And yet I've never gotten the same performance. That means the batteries are low-quality, and you pay a heck of a lot for them.

Admittedly, there are different battery qualities, and I use high-quality NiMH batteries. But for 8 batteries and a charger, I paid a little less than the cost of 2 XBox 360 battery packs, so you get twice the bang for the buck.

The batteries that I recommend are The Source brand batteries and charger. Partly because that's what I use, and also because I generally found their batteries to be better overall – at least in high-demand devices. And, their rechargables have so far been the most reliable. Reliability of rechargable batteries has two-fold accountability – the first is the quality of the batteries. The second is the quality of the charger.

If the charger sucks, you're going to get fewer charges and you won't get the same life between charges as you would with a good one. And price does not dictate quality here. Crap batteries, same thing, so these are both very important factors.

Another thing to take into consideration is the rating of the battery, which is MAh, or Milli-Amp hours. The AA batteries I currently use are 2 pairs of 2000 and 2600 MAh rated batteries respectively, and the 2600's do get better life, but only by a day or so. Mind you, I'm usually 2 - 3 weeks between charges for each pair, so it's fairly moot. I maybe get 7 to 10 days with the 360 battery pack. I also play quite a bit, 2 to 4 hours a day, so both accounts reflect a lot of hours, but the time between recharges makes the difference.

Your best bet would be to get a charger that comes with two pairs of batteries. A good one is usually $30 - $40 CDN. Bear in mind that the 360 battery pack is $30 on its own, is good for 7 – 10 days – and there's only one of them.

To add more value to the whole idea, buying more batteries is fairly inexpensive, what with the better pairs coming in at only $20 for two pairs. Again, MS, Sony and Nintendo can't compete with that.
It all comes down to dollars and cents. Or is that sense?

But hey, you're the gamer, it's your call. Regardless of whether or not you get a battery pack or rechargeables, it's still cheaper than buying non-rechargeable alkaline batteries. But the rechargeable batteries are cheaper than a battery pack by over 60%, and the charger isn't attached to the system, which means it can't be affected by screwy updates.

And it goes without saying that you can use the batteries in more than just your controllers.

Tuesday, May 31, 2011

Update June 1st, 2011

Hey guys,

For all those waiting with bated breath, the winner of the review poll is Doom.  There was a 3-way tie, and my D4 came to the rescue to help me break it.  Good thing, I had a bugger of a time tracking down my dice. 

Time to clean the office again.

If you scroll down, you will also find the latest editorial, Video Games as Art.  Sorry it took so long, I was trying not to come off as a pompous git.  Oops, too late for that!

So, what's next month's poll going to include?  You'll just have to find out.  And vote.  That always helps.

Until next time, and don't drop your controller on the tile.  The tile will win.

Video Games As Art

Title: Video Games As Art
Date: May 19th, 2011
By: Nate

As of the beginning of May, 2011, the U.S. government has officially recognised video games as an art form worthy of public funding from the National Endowment of the Arts.

To the outside world, this is fairly significant considering that gaming has often been more associated with long-haired basement dwelling male nerds and young children – despite the fact that as of now, most gamers are in their thirties, and there's a large female demographic, too.

It's also significant because the movie industry has been fighting against this for years, and why not? As of right now, gaming is a multi-billion-dollar industry that keeps getting bigger. Hollywood would undoubtedly feel threatened by this, and we've seen this fear through the printed opinions of revered critics/pundits such as Roger Ebert. There are even people within the gaming industry who claim that video games are not and cannot be an art form.

Ironically, Kojima Hideo also feels this way . Kojima-san has worked on many series for Konami, including but not limited to the Metal Gear series – which in many ways tries to meet and exceed artistic merits. We see this with the carefully crafted storylines as well as the deep gameplay that many of the titles in this series provide.

It's not just visuals, music and storytelling that transforms a game into art. How you play the game – character abilities, interactivity with the virtual world, characters, enemies, weapons, sound effects and how the world itself is built are equally – if not more – important than how it looks. This is because a game is very different from a movie; it can contain the narrative of a novel, a museum's worth of art, a concert hall of music and on top of that, you have a measure of control as to how it all comes together at the end. It's a culmination of most of our art forms (excluding the culinary arts, at least for now) on top of technology.

I could say without any pangs of guilt that some of the programmers of a game have to be artists; they need to have a vision, and they need to be both fearless and, I think, a little eccentric.  They need to be able to think in both the practical and the abstract.  Furthermore, they need to understand the value of language; Programming languages are still languages. It takes an estimated 5 to 10 years to become a highly skilled programmer, and while the techniques are fairly similar from language to language, you also still have to a) learn the languages you will need to use - which can change from console to console, but rarely ever with PC's - and b) keep these skills up to date.  Especially when you start factoring in middleware – software engines that are independent of a core game engine, such as the Havok physics engine – and scripting languages that operate on top of a game engine to add more definition to objects within the world such as weight and density. (editied June 14th, 2011) And thus, programmers could be seen as poets.

I think a lot of opinionated gamers are champing at the bit about what should be included and what shouldn't, but being that what defines the true art of a game transcends most concepts of art, I really don't think that anything should be excluded.

From Tennis For Two to Space Wars! to Doom, there are many games that define genres, concepts and standards. It could be as groundbreaking as The Guardian Legend (NES), as mundane as Corridor 7 (DOS PC), as overlooked as Deathrow (XBox) or as horrible as Aidyn Chronicles: The First Mage (N64). It can define a genre or merely inhabit it for better or worse - and all genres are evolving.

This is a necessity for an artform, too. Architecture can't live on Baroque alone much like gaming can't be a smorgasbord of first-person shooting.

Regardless of merit, video games are an accepted art form. My intention is not to rub this in the faces of the nay-sayers. I really don't have to, the American government has already done a good enough job by showcasing 80 games at the Smithsonian that they deem to be the most important titles in the industry.

My fellow gamers, pat yourselves on the back.  Whether you know it are not, we're now art afficionados - whether we like it or not.

New Article Template

Hey guys,

I have finished the template for the Series Review articles.  These can branch across multiple platforms and while some may be short, others could wind up taking months to complete (if, for instance, I were to do an Elder Scrolls feature).

These will also be much lengthier review articles, and the games will not be scored.  This isn't so much for the sake of objectivity and fairness so much as keeping it simple and straight-forward.

The Games as Art Editorial is also nearly ready.  I'll post that up later this evening.

The first game series in the Series Review will be the NES Metal Gear titles, Metal Gear and Snake's Revenge.  I have already finished Metal Gear (not like these are long games, after all), and Snake's Revenge is about the same length (having beaten it back in 1996), so I should be ready to post the prototype Series Review in a few days.

Take care, and I'll see you all again tonight!

Tuesday, May 24, 2011

Bionic Commando Review Is Up

Hey guys,

The Bionic Commando (2009) review is up!  You can catch it here.

Enjoy!

Sunday, May 22, 2011

Update #2, May 22nd, 2011

Hi everyone,

Some interesting news about the Wii.  Or, I should say, about hardware that doesn't concern the Wii on first glance.

Kris wanted the Wii because a Glee sing-along game (Glee Karaoke Revolution) was released for it - and only for the Wii.  Unfortunately, this game requires a USB Microphone, and we didn't have one that was guaranteed to work for the Wii.

After some research, I found out that you can use Guitar Hero and Rock Band USB mics for any system release of either series - but only the wired USB ones.  Which we had, because we have all of the Guitar Hero instruments for my 360.

What does this mean for you?  Well, if you have a hankering for a "Singing Badly" style of game for your Wii, and have an XBox 360 USB mic lying around...it's almost guaranteed to work.  The only exception would be if it has its own buttons, then you're screwed.  So think positive!

My next project is going to be getting Kris off the Wii so I can finish my review.

Also, Kris is going to start writing reviews for us soon.  She'll be handling all of the shovelw-...I mean casual games.  Don't expect anything immediately, though; I need to train her in the art of writing a game review.  She's read a few of my reviews, so now it's time to do a world tour and show her IGN, Gamespot, Gamepro, Gamespy, 1Up and The Real Life Gamer to give her a feel for unique review styles.  And what not to do. 

She knows what I expect of her, so expect to see some quality reviews.  She'll be writing under the pseudonymn "Player_2" (heh, not obvious at all), and she'll be posting the odd update as well, and maybe even articles.  Fingers crossed.

And one final note, I'm having trouble with the anchors on the Thrown Controllers Reviews page with non-IE browsers.  If you're having any troubles, please let me know by PM, e-mail, snail-mail,or bitchy customer service call.  This is of supreme importance to me as an administrator and to you as the viewer.  As that page fills up with reviews, it'll become a mess to navigate if the anchors are broken for some of you out there.

Enjoy your evening, all.  And remember, that microphone is for singin', not swingin', throwin', or pitchin'.

P.S. I'm not going to relegate Kris to "casual" games.  If there's something she wants to play and review, she's welcome to do it, provided I haven't done it already.  And she wins the coin toss :P

Update: May 22, 2011

Hey guys, I bought a system! 

We've finally acquired a Wii. We bought it used, so my first impression was that it's a royal pain to set up.

We bought it from a Hock Shop in Orillia, ON. and it was a pretty wicked deal; $100 with 2 games and Wii-mote with the Nunchaku attachment, and we got a second for another $35, which is a steal because they go for almost $70 new.  If it were any other pawn shop, or EB Games/Gamespot, this wouldn't have happened.

So, we take it home, clean the schmutz off of a controller and then...have to deal with a parental lock, which is the reason why I thought it was a pain to set up - so this is something that's going to transcend to just about any used system after the N64.

This is significant because the parental lock can stop you from web-browsing - let alone connecting to a network to do so, and with a secure Wi-Fi setup, this is a heck of a roadblock.

This is the first used console that I've bought from the current generation, and to be honest, I thought they all just came with a master reset button.   That would be practical, but that isn't the case.

To fix this, we had to go to YouTube, krutz with the Parental Lock controls and then call Ninty to uncensor our Wii.

To anyone selling a console, I impore you, please - please - do your fellow gamers a solid and remove the parental lock codes if you've set any. You have no idea how much a pain it is getting something home and not even being able to use it because someone forgot to uncensor the system before getting rid of it.  Also, it wouldn't hurt to clean the cheese-whiz off the controllers with a damp cloth and some Lysol.  Yeah, it was just a little gross. 

Luckily, the second controller was not only clean, but in near-mint condition.

After we got the parental lock removed, everything went smoothly and I've downloaded the browser, which I used to write this update. I wouldn't recommend doing that because you can only read two lines at a time - which is why I'm editing it on my PC.

However, the browser is more than functional, and I wish I had this on my 360.  I can go to any webpage (that I normally go to, go Doomworld!) and if the text is too small, I can zoom in and out as I need to, and the Wii-mote is like a mouse.  Unfortunately, the placement of the buttons on the Wii-Mote are not conducive to everything it does and using a keyboard is not as user-friendly as it could be because the Wii does not support text highlighting and the Home and End functions don't work.  Feh.
So, yes, I'm late to the game with a Wii, and there's not a whole lot of Wii games I want. But the Virtual Console has River City Ransom and Kirby's Adventure for less than I'd pay for the cartridges.  And I can get Ys I and II for the TG16 so I can actually play the series up to the third game (which is the only one I've played, on my SNES).

And despite the derivative gameplay of Quantum of Solace (one of my two free games - what can I say, the selection sucked), I REALLY like using the Wii-Mote for first-person shooting. That alone is a wicked-sick selling point, and from the Wii games I've played over the last couple years, I know it's been squandered.

So I'll be getting a few games on the VC, maybe get the Goldeneye remake, and I will definitely be holding out for New SMB Wii (it's a little too expensive for me at the moment).  And probably Super Smash Brothers Brawl.

The Real Life Gamer also recommended The Conduit 2, and apparently Sangoku Basara: Samurai Heroes is available in North America, so there might be some more titles I'll be checking out.  And remember, it's all free game for reviewing.

Being that it also plays NGC games, I'll also eventually be getting Super Smash Brothers Melee, Phantasy Star Online and maybe Viewtiful Joe.

And now there's a new system to add to my Now Playing articles.  I'll also be adding my DS to that feature, too. I've had it for a couple years, but I hardly use it. And now I'm working through Breath of Fire 2 again.  Go figure.  Long story with that, and I'll tell you when I run the next feature, so you'll want to stay tuned for that.

I'm still working on the Games as Art article, it needs a lot of editing, plus I'm still in the process of tracking the graphics down, so I hope it will be done within the coming week.  As far as reviews go, I'm more than 3/4 of the way through Bionic Commando, so that review will be ready in a week or so.  You'll definitely want to stay tuned for that.

Enjoy the rest of your weekend!  Happy Victoria Day to my fellow Canucks, and if you have a Wii, don't use it to write blog posts. Even as a lark. Oy.

Wednesday, May 18, 2011

New Review

Hey guys,

The Serious Sam 2 re-review is now finished.  Catch it here!

Next review that I'll be working on will be Bionic Commando for the XBox 360.  So, finally something a little modern, eh?

I'm also considering doctoring up all of my older reviews, including placing screenshots and anchors on the page for easier navigation.  What do you think, would you guys like to see that?  Maybe I'll even edit some of them, too, bring them up to the same quality as the new ones?  What would you guys think of that?

By the way, don't forget to vote on the next game to be reviewed.  A word to the wise, ignore Snake's Revenge.  It's guaranteed to be reviewed in a new type of review concept that I will be planning, called Series Reviews.  These will focus on games in a series, although not an entire series.  For instance, I'm planning on doing one for Ninja Gaiden on the XBox and XBox 360.  This will exclude Ninja Gaiden Black, Ninja Gaiden Sigma and Ninja Gaiden 2 Sigma.  It will also be excluding the NES and arcade versions, as well as console ports of the arcade game.

The Series Review is an article, so it will not have its own page, but instead will show up on the main page.

If my own reviews are an indication of anything, these will be just as deep, so expect lengthy articles when these guys hit.